ZvP with Machine - Roach/Hydra Mid-Game - Part 4 of 9 Video Clips. Duration : 13.70 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
www.airborneathletics.com Player #1 catches the first pass from the iMake basketball shooting machine at the half court line and passes to player #2 who is sprinting on the right side of the court. Player #1 then catches the second pass and drives to the three point line and shoots a pull-up jumper shot. After player #2 shoots the ball, he/she will cut around the iMake shooting machine and back up to the half court line to the back of the line. Once player #1 has shot the ball, he/she will cut around the iMake basketball shooting machine and stand in line by the cone on the right side. Player #3 will take the next pass from the iMake basketball shooting machine. After player #3 catches the first pass from the iMake shooting machine, he/she will pass it to #4 who is sprinting forward on the right side of the court. #3 then catches the second pass and drives to the three point line and shoots a pull-up jumper shot. The drill continues and then can be repeated on the opposite side of the floor.
ZvP with Machine - Roach/Hydra Mid-Game - Part 6 of 9 Video Clips. Duration : 14.33 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 1 of 9 Tube. Duration : 14.32 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 9 of 9 Tube. Duration : 13.07 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Tags: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 5 of 9 Video Clips. Duration : 13.08 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Tags: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 7 of 9 Video Clips. Duration : 14.32 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 3 of 9 Video Clips. Duration : 14.32 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 2 of 9 Tube. Duration : 13.70 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
ZvP with Machine - Roach/Hydra Mid-Game - Part 8 of 9 Video Clips. Duration : 13.70 Mins.
In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Tags: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy