In this coaching session Machine goes over a Roach/Hydra build designed to control Protoss 6-Gate pressure. Machine explains the timings of a basic roach build, with an emphasis on the use of burrow to punish the lack of detection from the Protoss as well as force the production of immortals. Machine couples this with a transition into hydras that allow for an entry into stable late-game play.
Keywords: Zerg, Machine, Starcraft 2, Video Game, mrbitter, Flabulous, Lesson, Coaching, Real Time Strategy
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